Imagine you’re a team leader. You send a message and wait for a response. How long do you wait before assuming your colleague has “disappeared”? Too short — and you panic for no reason. Too long — and the whole project stalls. BALLAST is a system that teaches databases to answer this question automatically, using machine learning techniques.
The Problem: Raft’s Achilles Heel
Raft is a consensus protocol — the way distributed databases (like etcd, Consul, CockroachDB) agree on who’s the “leader” and which data is current. It works like this:
- One node is the leader — it accepts writes
- Other nodes are followers — they replicate data
- If a follower doesn’t hear from the leader for a certain time (election timeout), it starts a new election
The problem? That “certain time” is typically a random value from a range, e.g., 150-300ms. And that’s where trouble begins.
Why Random Timeouts Fail
In a stable local network (LAN), random timeouts work great. But in reality:
- WAN networks have variable latency (sometimes 10ms, sometimes 500ms)
- Packets get lost — especially under load
- Delays are correlated — when things go bad, they go bad for everyone
- Nodes differ — one on a fast server, another on an overloaded machine
The result? Split votes — a situation where multiple nodes simultaneously start elections and none wins. The system becomes unavailable for seconds, sometimes minutes.
The Solution: Let the Machine Choose Timeouts
BALLAST (Bandit-Assisted Learning for Latency-Aware Stable Timeouts) replaces static heuristics with contextual bandits — algorithms that learn to pick the best option based on context.
Contextual Bandits in a Nutshell
Imagine a slot machine with multiple levers (arms). Each gives a different reward. You don’t know which is best — you need to explore. But you also want to earn — so you need to exploit what you already know.
A contextual bandit goes further: before each choice, it sees “context” — e.g., current network conditions. And it learns that in this specific context, this particular lever works best.
How BALLAST Uses Bandits
- Arms: Discrete timeout values to choose from (e.g., 100ms, 150ms, 200ms, 300ms)
- Context: Current network conditions — latency, packet loss, recent election history
- Reward: Speed of return to stability, minimizing unavailability time
- Algorithm: LinUCB variant — linear bandit with upper confidence bound
$$ a_t = \arg\max_a \left( \theta_a^\top x_t + \alpha \sqrt{x_t^\top A_a^{-1} x_t} \right) $$
where $x_t$ is the context vector, $\theta_a$ are learned weights for arm $a$, and the second term is the “exploration bonus.”
Safe Exploration
Here’s the catch: exploring in a production system can be dangerous. What if the bandit picks a very short timeout during a momentary network overload? A cascade of unnecessary elections.
BALLAST introduces risk-capping — limiting risk during unstable periods:
- When the system is unstable, the bandit acts conservatively
- Exploration happens mainly during “calm” moments
- Upper and lower bounds on selected timeouts
Results: Numbers Speak for Themselves
BALLAST was tested in discrete-event simulation with realistic scenarios:
Test Scenarios
| Scenario | Description |
|---|---|
| Long-tail delay | Heavy-tailed latency — occasionally very long |
| Packet loss | Random packet drops |
| Correlated bursts | Correlated problems — when bad, bad everywhere |
| Node heterogeneity | Nodes with different performance |
| Partition recovery | Recovery after network partition |
Key Findings
- Dramatic improvement in challenging WAN conditions — significantly shorter unavailability time
- No regression in easy cases — on stable LAN, works as well as standard approach
- Real-time adaptation — system learns on the fly, no manual tuning required
Who Is This For?
For Distributed Systems Engineers
If you build or maintain Raft-based systems (etcd, Consul, TiKV, CockroachDB), BALLAST shows that:
- Default timeouts are just a starting point
- ML can significantly improve availability under tough conditions
- It’s worth monitoring split vote frequency
For ML Researchers
An interesting contextual bandit use case:
- Non-stationary environment (network conditions change)
- Safety requirement (safe exploration)
- Discrete action space with continuous context
Technical Details
For the advanced reader — key elements:
Arm space is discretized — instead of choosing a continuous timeout value, the bandit selects from a fixed set (e.g., 8-16 options). This simplifies learning and ensures stability.
Context includes:
- Average RTT from last N measurements
- Latency variance
- Number of recent failed elections
- Time since last stable leader term
Model updates happen online, after each observation. No offline training or historical data collection required.
Conclusion
BALLAST demonstrates an elegant marriage of two worlds: machine learning theory (contextual bandits) and distributed systems engineering (Raft protocol). Instead of manually tuning timeouts and hoping they work under all conditions, the system learns optimal values itself.
This is an important direction: more and more “magic constants” in distributed systems can be replaced with adaptive ML algorithms.
Custom Implementation: Rust Simulator
To better understand how BALLAST works, I implemented my own discrete-event simulator in Rust. The project compares two timeout selection strategies:
- Random: Classic randomized timeouts (150-300ms) as in standard Raft
- BALLAST: LinUCB contextual bandit adapting timeouts to conditions
Simulation Results
| Scenario | Random (ms) | BALLAST (ms) | Improvement |
|---|---|---|---|
| WAN Bursty | 19068 | 1763 | +90.8% |
| Heterogeneous | 993 | 304 | +69.4% |
| Stable LAN | 214 | 184 | +14.0% |
| Stable WAN | 388 | 343 | +11.6% |
| WAN Lossy | 466 | 419 | +10.1% |
| TOTAL | 21537 | 3448 | +84.0% |
BALLAST reduces total cluster unavailability by 84%!
What the Simulation Shows
Most interesting observations:
WAN Bursty (+90.8%): In scenarios with correlated latency bursts, BALLAST learns to use long timeouts (300-1000ms), while Random keeps “panicking” with short timeouts.
Heterogeneous (+69.4%): When nodes have different performance, BALLAST adapts to slower nodes.
Stable conditions (~12%): Even in stable conditions there’s slight improvement — BALLAST quickly finds the optimal timeout.
Project Structure
src/
├── bandit.rs # LinUCB implementation
├── network.rs # Network simulation (6 scenarios)
├── raft.rs # Simplified Raft nodes
├── strategy.rs # Strategies (Random, BALLAST)
├── simulation.rs # Simulation engine
└── main.rs # CLI and comparison
Running
git clone https://github.com/mysma-9403/BALLAST-Simulator
cd raft-ballast-sim
cargo run --release
Source code: GitHub
📎 Links
- Based on the publication 📄 2512.21165
- Simulator implementation: GitHub